Welcome
I am a 3D / technical artist from Cape Town, South Africa with a passion for all things that cross the divide between the creative and technical.
I currently run the South African branch of RenderHeads, creating interactives and real-time 3D graphics.
Most of my time lately is spent creating interactive experiences for museums and brand activations.
Latest Commercial Projects
Faster Than Experience (June 2016)
Demo Reel
Creative Demoreel 2011 – 2013
Wing-It
Lighting, Rendering, Shading, Rigging, Compositing, Technical Direction. (more info…)
Dell-IFA
3D Cloud rending and compositing. Developed technique to composite the keyed player “into” (and not on top of) the clouds in realtime. (more info…)
Cartoon Rigging Test
Responsible for all aspects.
Projection Mapping
Responsible for all aspects. (more info…)
Environmental Modelling
Photographs supplied by Paul Mcwilliams / CG Society, Responsible for all other aspects.(more info…)
Jelly Beans
Responsible for all aspects.(more info…)
Phoenixfire set R&D
Responsible for all aspects.
Technical Demoreel 2012 – 2013
ImgFunnel
Responsible for all aspects. Languages: Python (Maya, PyQt, Google AppEngine). (more info…)
uvScatter
Responsible for all aspects. Languages: Python (Maya, PyQt). (more info…)
NNM Interactive
Responsible for development.
Hue Isolation Shader
Responsible for shader development.
Blurry Reflection Shader
Responsible for shader development.
Mosi Wall
Responsible for template updates and render-server R&D ( automatic length adjustment & video support) (more info…)
If you would like to view my graduate reel (2010-2011), click here