Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
Creating planar meshes with complex curves / shapes.
Automatically creating optimised mesh shapes which match the shape of a sprite texture.
Download or Contribute
The script is in an alpha stage. If you would like to give it a try, or if you would like to contribute it is available here: