Visitors were given the chance to test their mettle against virtual athletes and have the experience recorded and packaged into a custom digital takeaway. We were involved in the software development, hardware specification and physical installation on-site. The system processed over 4000 users and ran for 3 weeks continually at sites in Milan and Paris […]
Detached maya windows have an annoying habit of getting lost when switching from a multi-monitor window to a single monitor setup!!! (or just in general, when they get lost under other application windows or the start bar >.<) All hope is not lost however, here are two solutions to the problem: Close maya and […]
players are in a cell captured by an evil overlord. In order for 2 people to be freed, you have to kill 2 other players. Each object in the room has an item behind it which will either help you (e.g. knife, gas-mask) or it will kill you / everyone without a gas-mask (booby trap, or poisonous gas).
Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
Learn how to process HDR maps for more efficient rendering.
Learn a technique for distressing edges of models.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I have recently started playing around with the mila beta shaders for mental ray. So far they have been really nice to work with. I made a little test scene, here is the result:
I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.