I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.
The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.
I recently completed a course on photogrammetry – The process of solving a camera position in order to model the environment in the photo. The course was given my Paul McWilliams through CGSociety. I have posted some work in progress shots
The idea behind a histogram is fairly simple: A graph of how many pixels of each value you have in your image. That being said, histogram manipulation is actually a very powerful tool in image analysis and manipulation (brightness, contrast, matching the luminance of two images, gamma correction etc).
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
Just a quick post about how to access the playback range in the maya time slider using python.
Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]
When producing an animated short with a team of people one the main hurdles that crops up is organizing the 100’s if not 1000’s of assets produced during the course of production. as I am embarking on a new project I wanted to share some of my thoughts on how I plan manage assets so […]