Detached maya windows have an annoying habit of getting lost when switching from a multi-monitor window to a single monitor setup!!! (or just in general, when they get lost under other application windows or the start bar >.<) All hope is not lost however, here are two solutions to the problem: Close maya and […]
players are in a cell captured by an evil overlord. In order for 2 people to be freed, you have to kill 2 other players. Each object in the room has an item behind it which will either help you (e.g. knife, gas-mask) or it will kill you / everyone without a gas-mask (booby trap, or poisonous gas).
I have recently started playing around with the mila beta shaders for mental ray. So far they have been really nice to work with. I made a little test scene, here is the result:
I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.
The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.
Just a quick message to say after a brief hiatus from working on the scatter script I am going to get development going on it again 🙂
I intend to:
Look into the issues with orienting of objects to normals.
Add camera culling
Add a meta node for easy access to the lodGroups from user scripts
Look into 2012 support (I am still trying to find someone with a copy so i can sit down and fix it)
The idea behind a histogram is fairly simple: A graph of how many pixels of each value you have in your image. That being said, histogram manipulation is actually a very powerful tool in image analysis and manipulation (brightness, contrast, matching the luminance of two images, gamma correction etc).
In our second week of class, we covered the topic of JPEG lossless compression, and the prediction technique it employs to reduce the file size.
The technique is actually very simple, it takes the the current pixel f(x) and compares it to the pixel to its right f(x+1), and calculates the mean square error: the square root of (f(x+1) – f(x))^2 (it seems to me the process of squaring and then finding the square root is to make sure the value returned is always positive, so one could reasonably say something along the lines of Mathf.Abs(colour2-colour1) – if my reasoning is wrong please let me know!).
So I recently started a course in image processing to improve my understanding of how computers process images, and more specifically how the underlying features of compositing applications like nuke work.