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Differences between MAYA_SCRIPT_PATH environment variable in python on a mac and windows system

Using Maya environment variables in your python scripts is a very convenient way to access files that your scripts need, such as UI files, or xml settings files etc. The basic principle is: Get a string of all the directories in the environment variable, split them by the separator, and then search each directory in the list for the file you are look for:

Recenter Frozen Objects 0.1

Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]

UV Scatter Script 1.4

Download UV Scatter Script 1.4 Last Updated 24 March 2013 This plugin requires the pyQT python libraries to be added to your maya installation. They can be downloaded here for windows and here for mac I have only tested this plugin with maya 2013 64bit for Windows and Mac OS (Mountain Lion), but it should […]

Object Scatter Update

So I made a revision to my object scatter script today… It is now able to scatter instances of objects over a surface and bias the scattering based on the brightness of the pixels in the image map. The results look a bit like this: The UI was built in pyQT, which really sped that […]

Object Scatter Map

So I attended the Kunjanimation festival in Cape Town this week…. It was an awesome experience and a learnt a whole lot from all the lectures that were going on. In one of the lectures they briefly touched on placing objects on a terrain using an image map to drive the placement, so I thought […]

This Weeks Spare Time Work

Point Cloud Compositing In my spare time i tried my hand at some point cloud compositing. The basic principle is to turn a 2D still into a point cloud and then compositing layers into your scene by just placing your layers in 3d space and letting the point cloud do the rest of the work, […]

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