Tag Archives: 3D

Photoshop Path To 3D Mesh (OBJ export)

Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.

UV Scatter 1.4 released

The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.

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