Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
Learn how to process HDR maps for more efficient rendering.
Learn a technique for distressing edges of models.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.
The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.
I recently completed a course on photogrammetry – The process of solving a camera position in order to model the environment in the photo. The course was given my Paul McWilliams through CGSociety. I have posted some work in progress shots
The idea behind a histogram is fairly simple: A graph of how many pixels of each value you have in your image. That being said, histogram manipulation is actually a very powerful tool in image analysis and manipulation (brightness, contrast, matching the luminance of two images, gamma correction etc).
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).