Learn a technique for distressing edges of models.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I recently completed a course on photogrammetry – The process of solving a camera position in order to model the environment in the photo. The course was given my Paul McWilliams through CGSociety. I have posted some work in progress shots
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
So I recently started a course in image processing to improve my understanding of how computers process images, and more specifically how the underlying features of compositing applications like nuke work.
Just a quick post about how to access the playback range in the maya time slider using python.
Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]
I am sure we have all experienced this, Something dreaded happens, like a corruption in your file or some last minute change and you suddenly have to get your animation that you painstakingly created off your character and onto a fresh one in a new scene. You may have also found like I did that […]
I haven’t posted in a while so I thought I would make a quick post about a little problem I ran into and my solution. I wanted to parent a passive rigid body to a rigged character so that it would interact with an active rigid body pinned to the passive object. I found that […]
I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to complete it and have uploaded some screenshots showing the topology flow and a video of […]