Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
Learn how to process HDR maps for more efficient rendering.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.
The idea behind a histogram is fairly simple: A graph of how many pixels of each value you have in your image. That being said, histogram manipulation is actually a very powerful tool in image analysis and manipulation (brightness, contrast, matching the luminance of two images, gamma correction etc).
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]
Download UV Scatter Script 1.4 Last Updated 24 March 2013 This plugin requires the pyQT python libraries to be added to your maya installation. They can be downloaded here for windows and here for mac I have only tested this plugin with maya 2013 64bit for Windows and Mac OS (Mountain Lion), but it should […]
When producing an animated short with a team of people one the main hurdles that crops up is organizing the 100’s if not 1000’s of assets produced during the course of production. as I am embarking on a new project I wanted to share some of my thoughts on how I plan manage assets so […]