Learn a technique for distressing edges of models.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I had the opportunity to try out some photo projection lately and I thought I would post some work in progress.
The process involves solving the position of the camera, and then modelling the environment. The photo is then projected onto the environment so that the 3D camera can be animated.
This character was created for use in a one minute short I did for my second year at The Animation School. Production time on this model was about 1 week from start to finish. Modelling: Zbrush, Maya Rigging and Skinning: Zbrush, Maya Texturing: Photoshop, Mudbox