I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
So I recently started a course in image processing to improve my understanding of how computers process images, and more specifically how the underlying features of compositing applications like nuke work.
Just a quick post about how to access the playback range in the maya time slider using python.
I am sure we have all experienced this, Something dreaded happens, like a corruption in your file or some last minute change and you suddenly have to get your animation that you painstakingly created off your character and onto a fresh one in a new scene. You may have also found like I did that […]
I decided to do a little practice in ear sculpting. I find that it is a serious pain to model an ear correctly so that it doesn’t fall into the uncanny valley / look really odd. I followed a couple of tutorials, one in particular was a good starting point: http://www.cgarena.com/freestuff/tutorials/misc/earsmodeling/ My end result was […]
I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to complete it and have uploaded some screenshots showing the topology flow and a video of […]
I wrote a little python script to automate the process of parenting a shape node to an object as this feature currently isn’t available in the maya ui for some reason. It is very useful for cleaning up objects that you want to exist independently but underneath one common transform node. At the moment the […]
I thought I would start doing a weekly post of a hi-res texture I scanned. It is free to use for any purpose you wish. Click here to download the hires (600 DPI) Preview: Full Res Sample: