Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
Learn a technique for distressing edges of models.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I recently completed a plugin for Maya that integrates online image search functionality. My idea behind it was to eliminate the break in workflow that arises when artists need to fire up a browser to search for reference images, save them, and then load them into Maya. This tool handles all of that that right from inside Maya.
The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.
I recently completed a course on photogrammetry – The process of solving a camera position in order to model the environment in the photo. The course was given my Paul McWilliams through CGSociety. I have posted some work in progress shots
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
So I recently started a course in image processing to improve my understanding of how computers process images, and more specifically how the underlying features of compositing applications like nuke work.
Just a quick post about how to access the playback range in the maya time slider using python.
Using Maya environment variables in your python scripts is a very convenient way to access files that your scripts need, such as UI files, or xml settings files etc. The basic principle is: Get a string of all the directories in the environment variable, split them by the separator, and then search each directory in the list for the file you are look for: