Tag Archives: maya

Recenter Frozen Objects 0.1

Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]

UV Scatter Script 1.4

Download UV Scatter Script 1.4 Last Updated 24 March 2013 This plugin requires the pyQT python libraries to be added to your maya installation. They can be downloaded here for windows and here for mac I have only tested this plugin with maya 2013 64bit for Windows and Mac OS (Mountain Lion), but it should […]

Involute Gear Model & Animation

I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to complete it and have uploaded some screenshots showing  the topology flow and  a video of […]

Parent Shape Script (Maya)

I wrote a little python script to automate the process of parenting a shape node to an object as this feature currently isn’t available in the maya ui for some reason. It is very useful for cleaning up objects that you want to exist independently but underneath one common transform node. At the moment the […]

Character Turnaround

This character was created for use in a one minute short I did for my second year at The Animation School. Production time on this model was about 1 week from start to finish. Modelling: Zbrush, Maya Rigging and Skinning: Zbrush, Maya Texturing: Photoshop, Mudbox