Learn how to process HDR maps for more efficient rendering.
A bit of 3d modeling and rendering I worked on to keep my chops up.
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
Just a quick post about how to access the playback range in the maya time slider using python.
I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to complete it and have uploaded some screenshots showing the topology flow and a video of […]
This week high-resolution texture comes from a book of music published around the 1920’s, perhaps earlier. The high-resolution file is already on a transparent background, and is true to the original document (I have done no colour tweaking etc) Part 2 of the music collection coming next week 🙂 file format: PNG resolution: 5772×8211 DPI: […]
If you are looking for a storyboard template here is a really simple one I made for a project I am currently working on. Its 2 up on a page, 16×9 cels. Has space for a shot code and a description. I need to figure out a way to upload psd’s so that I can […]
This character was created for use in a one minute short I did for my second year at The Animation School. Production time on this model was about 1 week from start to finish. Modelling: Zbrush, Maya Rigging and Skinning: Zbrush, Maya Texturing: Photoshop, Mudbox