Over the last week I have been working on a proof of concept script that exports Photoshop paths to polygonal meshes directly. The script can export paths directly or it can generate them automatically from the transparent areas of a layer. This script has only been tested with Photoshop CC thus far.
The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.
I have been experimenting with procedural animation this week for work and during my research I saw some demo’s involving the Lorenz Attractor. I REALLY liked the look of them so I thought I would write my own (live unity demo at the bottom of the page – unity player required).
Just a quick post about how to access the playback range in the maya time slider using python.
Quickly recenter objects with frozen transforms back onto the origin. Download re-center plugin 0.1 Installation Copy reCenter.py into your plugins directory Activate the plugin in the maya plugin manager window Usage Place the pivots of the objects you want to re-align in a logical position (usually at the center or base of the object). This […]
When producing an animated short with a team of people one the main hurdles that crops up is organizing the 100’s if not 1000’s of assets produced during the course of production. as I am embarking on a new project I wanted to share some of my thoughts on how I plan manage assets so […]
I am sure we have all experienced this, Something dreaded happens, like a corruption in your file or some last minute change and you suddenly have to get your animation that you painstakingly created off your character and onto a fresh one in a new scene. You may have also found like I did that […]
I needed to model a working involute gear to be used in a close up shot for a project I am working on. It proved it be a little more time consuming than I first envisioned. Anyways I managed to complete it and have uploaded some screenshots showing the topology flow and a video of […]