UV Scatter 1.4 released

The next version of the UV Scatter plugin has just been released. The surface orientation bug as pointed out in the comments section has been fixed. A new feature to hide objects invisible to the camera has been added in order to improve playback of heavy scenes. A debug mode was added for anyone who wants to play with the code of the plugin. To activate it, set debugMode to True in the debug.py file. I’ve also modularized the code and added a meta node. The meta node allows easy access through the messages connection to all the LOD groups created by the scatter plugin.

Below Is a video demoing the camera culling functionality:

The script can be download here http://shanemarks.co.za/2012/11/uv-scatter-script/

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